So in 2014 I decided to go independent, and gave myself a year to make something myself and prove to myself that you could make something cool in that timeframe. I was getting jealous of people who were just two guys making very cool games. I started to get frustrated that the economics didn’t make sense for me and a couple of other people to sit and make something really cool on mobile that would stand out from the crowd. The budgets we were used to working with compared to what was available for mobile never quite fit together, or there was the other end, the huge free-to-play thing, which cost millions and millions in terms of acquisition, and was just a whole different world. Then mobile gaming took off, and a couple of projects I almost got involved in never made sense from the publishing angle and for the life of a larger commercial developer. I had been making console video games for about 10 years, and I had never done any mobile games in that role. I interviewed Sam to see how he pulls this off, and what tips he may have for up-and-coming indie developers. The search engine is an amazing way of letting the player solve the mystery over time, without them feeling like the answer was given to them. Over time you discover more clips, piece together more of the mystery, eventually finding out that… Well, I won’t spoil it for you. In each clip we see a woman speaking with the police. Database”, where you type search terms and get a row of 5 clips. The development of the story takes place with a search-engine like database called the “L.O.G.I.C. Sam Barlow, the creator of Her Story masterfully created a narrative that lets the player feel like a detective.
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